![]() ![]() The core gameplay experience, therefore, is resource management, and working out ways to traverse as much of each map in the most efficient way possible. However, there are only so many things your expedition can carry and most maps have a limit to how long you can hang around. The loss of sanity can be further mitigated by having climbing equipment (to make navigating hilly areas), dynamite (for blasting through mountains) and water (to work through desert areas). ![]() Sanity can be preserved by consuming chocolate or alcohol, or resting in friendly villager towns. If that reaches zero before you’ve completed your objective, then horrible things (including death) start to occur. The map is drawn up in hexagons, and as you move from one hex to the next, some of your party’s “sanity” starts to decline. ![]() ![]() The point here is that Curious Expedition facilitates the wonders of exploration without letting you get away with genociding the locals as the real Europeans preferred to.Įach map in Curious Expedition 2 is a randomised map (it’s a roguelike, after all), but they all play out in the same way you arrive on the island in your boat and need to complete a major objective, while also trying to check off some minor ones along the way. If you’re not very nice you’ll probably starve out there in the wilderness. If you are nice to the natives and don’t steal their God-stones, they let you use their village as a base of operations, and even provide you with guides and assistance. For example, half the island blowing up when you get just that little bit too greedy and stole a precious artifact from a shrine. Rather than hide behind the “we’re not trying to make a political game” nonsense, however, the developers have found ways to make sure that you can firstly, have the adventure by not be those Europeans (it is possible to respect the natives!) and, secondly, if you do decide to go conquistador on the locals, then bad things can happen in return. Historically, the people that did this kind of thing were somewhere south of good, and that loot was stuff that they shouldn’t have been taking back. This is a game in which you play as Europeans, exploring “uncharted” islands, with the intention of gathering loot and knowledge to take back to Europe. In that video, I called it a “ cracking roguelike.” Given that Curious Expedition 2 is better than the original, I guess that makes this game “cracking+”. I never did review the original Curious Expedition. ![]()
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